Betting on e-sports has become a hot topic in gambling with the likes of Unikrn, Vulcun and AlphaDraft all raising millions of dollars to develop their e-sports betting platforms. But whilst betting on e-sports is still an emerging sector, there is evidence that the long-established human traits that come in to play around money and glory are just as prevalent in this growing sector too. 

The Electronic Sports League (ESL) has launched an anti-doping scheme after a leading e-sports competitor said he has taken an ADHD medicine, Adderall, to enhance his performance at a tournament held in March 2015.
With increasingly large amounts of money up for grabs and sponsorship deals and prestige at stake, the temptation to enhance your concentration and quicken reaction times with medication is no different to cyclists wanting to win the Tour de France or sprinters wanting to win Olympic gold. 
 The ESL has said:
“In order to maintain the spirit of fair play within esports, ESL has partnered with NADA (the Nationale Anti Doping Agentur, which is headquartered in Bonn, Germany) to help create an anti-PED [performance enhancing drugs] policy that is fair, feasible and conclusive while also respecting the privacy of players. ESL will also be meeting with WADA (the World Anti Doping Agency, based in Montreal, Canada) so they can be actively involved in the making, enforcing and dissemination of this policy to additional regions such as the US, Asia and Australia.”
Separately, but almost inevitably, there have been allegations of match-fixing and collusion between competitors in tournaments, sometimes involving cash bets, sometimes involving in-game items (which still have value). 
 Global Betting and Gaming Consultants’ director Lorien Pilling commented:
“The betting sector already faces pressure from accusations that betting is an incentive for unscrupulous people to fix events, or elements of events, and seek an unfair advantage. Betting companies don’t really need any further headaches from e-sports in this area.”
“The tournaments might be based on virtual worlds but the human motivations are very much of the real world.”